Starlight Scrappers is a classic space shoot-em-up arcade game featuring asymmetrical co-op gameplay with an emphasis on teamwork and communication.
Two players must work together to man their spaceship, dodging obstacles and taking down enemies sent by the evil Squirrel King.
Role in the team: Game Developer. Focused on base game mechanics and main menu design and functionality.
Teaser trailer for Starlight Scrappers.
This video shows the first version of the gunner controls. At this point, the gun moved on its own and fired automatically when it detected an enemy object. This was built upon in the coming weeks.
This video shows the next version of the gunner controls. The gun is now aimed and fired based on player input. I also worked with another teammate to get the particle effects and enemies to spawn for the gunner view.
This video shows the final version of the gunner controls used in the game's final version and simultaneously has the pilot side playable. The gun is now controlled based on the mouse's x movement and the addition of a fire rate.
This video shows the first major overhaul to the main menu. New assets were added, so the menu incorporated those and differentiated each view based on what the player would do during gameplay.
This video shows the second to last version of the main menu. The quit button was changed to an options button, and the leaderboard button was added. Since this is an arcade game in a cabinet, there wasn't a reason to quit the game.